![]() We've noticed that the new styling of the game has had mixed responses, so we've added a toggle for the outlines in the graphics settings for those of you who want to get rid of them. I'd like to go through what we've fixed and what we're working on. The latest update has been out for a few days now, and we've been uploading a few patches here and there. Until then we hope you'll have fun with the game, and don't hesistate to contact us about any bugs, issues, or just to say hello. We hope that this update will close the gaps in the heists, and create a more complete experience, which will allow us to focus on making brand new heists with all these new features right out of the box. The update will also bring improved particles and visual effects that will look much better and run way faster. We'll see you at the next update, which will bring some really cool features to the heists, as well as improved main objectives. Fixed Pumpkin Harvest objective doors getting stuck, and fixed boss dropĪlso, a few new cosmetics has made it into the update:.Made it easier for AI to walk through doors in Pongolantis.Reduced loading time and improved framerate in main menu and lobby.Fixed error spam (leading to crash) in the lobby.Fixed that the aim path visualizer wasn't showing.Fixed missing/wrong colliders in Pongo City and Pongton.Fixed some types of items that could go out of sync.Flipped task UI buttons (hold to press and vice versa).Added boss moves for sword-based bosses.Made presets unlocked by daily challenges.Improved some effects like explosions to reduce performance impact (still work in progress).We'll talk about it once it's out, because there will be a lot of new features and changes (like security cameras, advanced guard systems, paratrooper backup, etc.) that we hope will make the heists a lot more fun.Īs for this update, this is what we've done: We've been fixing up a lot of bugs the past weeks, as well as fixing some additional file compression, while preparing for the big upcoming update. Until then, keep nooting, heisting, and baking pizzas! In a few weeks we'll be releasing the full heist rework update, so we'll see you then! Oh and also, there may or may not be another plushie coming out around that time, so there's another reason to stay alert. ![]() Improved GPU performance for most shaders.Improved performance for physics overall, so it's even smoother now.Added security cameras that trigger alarms.Remade some progression of several heists.Remade the research lab in Pongton to make the lab itself more challenging.Remade the Playa the Sol resort to feel more like an actual hotel.The idea is to make the current heists more fun to play before we start making new heists/maps. We're doing a small preview of the upcoming heist rework update with a reworked version of Playa del Sol and some new features, with more heists to reworked in the full update.
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