![]() Simpler particle effects of an old raid are compensated by the quantity of mobs. Due to level difference you won't take any damage and can just stand there playing with the game settings if needed. Karazan mass mob pull: The TBC Karazan raid offers very large amount of mobs that can be pulled to simulate raid and mass-mob/mass-player performance.Stand next to the alchemy vendor and look at the inn, record frametimes for 30-60 seconds. You should see very high FPS numbers here compared to other testing spots. Stonard Tavern: This is quite opposite to Dazar'alor - a vanilla based zone with lowest amount of detail and usually no other players.Stand in front of the entrance and record frametimes for 30-60 seconds. This and other similar spots just show the capabilities of a PC to play the game in general - how the system performs in current open world environment. It contains modern structures and detailed assets combined with player activity. Dazar'alor - Entrance to the Great Seal: This is a standard test of players hub in the current expansion.Some are within Battle for Azeroth zones but for the most part could be omitted or replaced by base game locations. Benchmark places in WoW BfAīasing on my game performance observations and problems reported by other players I picked few spots within World of Warcraft that can be used to benchmark specific aspects of game performance. For low-end systems with integrated graphics and alike Userbenchmark and Firestrike have simpler tests, while Superposition can run a low resolution 720p mode. There is way more synthetic benchmarks so you can run as many of them as you want - Firestrike, Unigine Heaven etc. Superposition is a generic performance and stress testing application that can be used to asses gaming capabilities as well as system stability - check for overheating or high load induced system crashes etc. Under-performing component may indicate a problem in the system (more on that later on) and not in WoW itself. It can be used to quickly check if every component is performing similarly to other units of the same type - like how your graphics card performs when compared to the same card used by other users. The UserBenchmark is a set of system wide tests that check the performance of every component of your PC. To check the system for issues that could affect performance I also test every system with Userbenchmark and Superposition benchmark. It boils down to selecting parameters you want to display on the overlay as well as the benchmark start/stop hotkeys to log data to a text file. You can check how to use and configure Afterburner in the Tech Yes City afterburner setup video. Benchmarking appsįor my benchmarks I used MSI Afterburner to record average, 1% low and 0.1% low framerates of selected parts of gameplay. On top of that an online game will depend on the Internet connection quality. Similarly raids or mass-mob, mass-player encounters will pose a different type of compute requirements. More fill rate or more pure GPU compute power bound. More modern high detailed zones or cities will require more computing power than old zones and locations – and sometimes will be more CPU or more GPU bound. ![]() Ryzen 5 3500X versus i5-9400F in World of Warcraftĭue to extreme diversity and layers of content from different expansions the performance will depend on location.WoW performance with different RAM configurations.Analyzing World of Warcraft multi-core and frequency scaling.Benchmarking World of Warcraft on integrated graphics.World of Warcraft on macOS Apple devices.You can also check some of newer benchmarks: Debugging performance problems and reporting to Blizzard technical support forums.WoW synthetic versus real gameplay performance.Integrated graphics and low end dedicated graphics at lower settings.Results analysis - 1% and 0.1% low framerate.In this article I want to go over my benchmark results and methodology for Battle for Azeroth and Classic Stress Test as well as my set of benchmarks spots that try to cover edge cases of this game performance limits. Lack of consistent and repeatable benchmark mode makes comparisons or problem debugging even more problematic. Subsequent patches bring changes to the engine and online character of the game makes accurate benchmarking even harder. World of Warcraft performance isn't something easily defined.
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